Compare any two graphics cards:
GeForce GT 320 vs Radeon HD 4650 1GB
IntroThe GeForce GT 320 makes use of a 40 nm design. nVidia has set the core frequency at 540 MHz. The GDDR3 memory works at a speed of 790 MHz on this particular card. It features 72 SPUs along with 24 TAUs and 8 Rasterization Operator Units.Compare those specifications to the Radeon HD 4650 1GB, which makes use of a 55 nm design. AMD has clocked the core frequency at 600 MHz. The GDDR3 RAM runs at a frequency of 700 MHz on this specific card. It features 320(64x5) SPUs as well as 32 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 320 will be 13% quicker than the Radeon HD 4650 1GB in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon HD 4650 1GB should be quite a bit (more or less 48%) faster with regards to AF than the GeForce GT 320. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 4650 1GB is superior to the GeForce GT 320, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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