Compare any two graphics cards:
VS

GeForce 9800 GX2 vs GeForce GT 320

Intro

The GeForce 9800 GX2 has a clock frequency of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also uses a 256-bit bus, and makes use of a 65 nm design. It is made up of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the GeForce GT 320, which comes with a clock frequency of 540 MHz and a GDDR3 memory frequency of 790 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It is made up of 72 SPUs, 24 TAUs, and 8 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 320 43 Watts
GeForce 9800 GX2 197 Watts
Difference: 154 Watts (358%)

Memory Bandwidth

Theoretically, the GeForce 9800 GX2 should be much faster than the GeForce GT 320 overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 102720 (406%)

Texel Rate

The GeForce 9800 GX2 is quite a bit (about 493%) faster with regards to AF than the GeForce GT 320. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GT 320 12960 Mtexels/sec
Difference: 63840 (493%)

Pixel Rate

The GeForce 9800 GX2 is much (more or less 344%) faster with regards to anti-aliasing than the GeForce GT 320, and should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 14880 (344%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 320

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GX2 GeForce GT 320
Manufacturer nVidia nVidia
Year Mar 2008 February 2010
Code Name G92 GT215
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 540 MHz
Memory Speed 2000 MHz (x2) 1580 MHz
Power (Max TDP) 197 watts 43 watts
Bandwidth 128000 MB/sec 25280 MB/sec
Texel Rate 76800 Mtexels/sec 12960 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 4320 Mpixels/sec
Unified Shaders 128 (x2) 72
Texture Mapping Units 64 (x2) 24
Render Output Units 16 (x2) 8
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 727 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 320

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield