Compare any two graphics cards:
GeForce 9800 GT 1GB vs Radeon HD 5830
IntroThe GeForce 9800 GT 1GB makes use of a 65/55 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 memory works at a frequency of 900 MHz on this model. It features 112 SPUs as well as 56 Texture Address Units and 16 ROPs.Compare those specifications to the Radeon HD 5830, which makes use of a 40 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 memory works at a speed of 1000 MHz on this specific card. It features 1120(224x5) SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 5830 is 122% faster than the GeForce 9800 GT 1GB overall, due to its higher bandwidth. (explain)
Texel RateThe Radeon HD 5830 is much (more or less 33%) more effective at texture filtering than the GeForce 9800 GT 1GB. (explain)
Pixel RateThe Radeon HD 5830 should be a lot (approximately 33%) better at full screen anti-aliasing than the GeForce 9800 GT 1GB, and also capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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