Compare any two graphics cards:
GeForce 9600 GSO 512MB vs Radeon HD 6870
IntroThe GeForce 9600 GSO 512MB comes with a core clock frequency of 650 MHz and a GDDR3 memory speed of 900 MHz. It also features a 256-bit memory bus, and makes use of a 65/55 nm design. It features 96 SPUs, 48 Texture Address Units, and 16 ROPs.Compare all that to the Radeon HD 6870, which makes use of a 40 nm design. AMD has clocked the core speed at 900 MHz. The GDDR5 memory is set to run at a speed of 1050 MHz on this model. It features 1120 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6870 should theoretically perform a lot faster than the GeForce 9600 GSO 512MB in general. (explain)
Texel RateThe Radeon HD 6870 should be a lot (about 62%) more effective at anisotropic filtering than the GeForce 9600 GSO 512MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 6870 is superior to the GeForce 9600 GSO 512MB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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