Compare any two graphics cards:
GeForce 9800 GTX vs Radeon HD 5830
IntroThe GeForce 9800 GTX makes use of a 65 nm design. nVidia has clocked the core speed at 675 MHz. The GDDR3 memory runs at a frequency of 1100 MHz on this card. It features 128 SPUs as well as 64 TAUs and 16 ROPs.Compare those specs to the Radeon HD 5830, which uses a 40 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this particular card. It features 1120(224x5) SPUs along with 56 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 5830 should be 82% faster than the GeForce 9800 GTX overall, because of its higher data rate. (explain)
Texel RateThe Radeon HD 5830 is a small bit (about 4%) more effective at AF than the GeForce 9800 GTX. (explain)
Pixel RateThe Radeon HD 5830 will be a small bit (approximately 19%) faster with regards to anti-aliasing than the GeForce 9800 GTX, and also will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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