Compare any two graphics cards:
Radeon HD 4790 vs Radeon HD 6850
IntroThe Radeon HD 4790 comes with a GPU core speed of 600 MHz, and the 512 MB of GDDR5 memory is set to run at 800 MHz through a 256-bit bus. It also is comprised of 640(128x5) Stream Processors, 32 TAUs, and 16 ROPs.Compare that to the Radeon HD 6850, which makes use of a 40 nm design. AMD has clocked the core frequency at 775 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this specific card. It features 960 SPUs along with 48 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon HD 6850 should be quite a bit faster than the Radeon HD 4790 overall. (explain)
Texel RateThe Radeon HD 6850 should be a lot (approximately 94%) better at texture filtering than the Radeon HD 4790. (explain)
Pixel RateThe Radeon HD 6850 is much (about 158%) more effective at full screen anti-aliasing than the Radeon HD 4790, and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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