Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs Radeon HD 6850
IntroThe GeForce GTX 260 216SP 55 nm comes with a GPU clock speed of 576 MHz, and the 896 MB of GDDR3 RAM is set to run at 999 MHz through a 448-bit bus. It also features 216 SPUs, 72 TAUs, and 28 ROPs.Compare that to the Radeon HD 6850, which has GPU core speed of 775 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 256-bit bus. It also is comprised of 960 SPUs, 48 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6850, in theory, should be a little bit faster than the GeForce GTX 260 216SP 55 nm overall. (explain)
Texel RateThe GeForce GTX 260 216SP 55 nm will be a small bit (about 11%) better at texture filtering than the Radeon HD 6850. (explain)
Pixel RateThe Radeon HD 6850 will be quite a bit (approximately 54%) better at anti-aliasing than the GeForce GTX 260 216SP 55 nm, and capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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