Compare any two graphics cards:
VS

GeForce GTX 260 Core 216 vs Radeon HD 6850

Intro

The GeForce GTX 260 Core 216 features a GPU clock speed of 576 MHz, and the 896 MB of GDDR3 RAM is set to run at 999 MHz through a 448-bit bus. It also is made up of 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.

Compare those specifications to the Radeon HD 6850, which uses a 40 nm design. AMD has clocked the core frequency at 775 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this card. It features 960 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6850 127 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 75 Watts (59%)

Memory Bandwidth

In theory, the Radeon HD 6850 should be a bit faster than the GeForce GTX 260 Core 216 in general. (explain)

Radeon HD 6850 128000 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 16112 (14%)

Texel Rate

The GeForce GTX 260 Core 216 is a bit (approximately 11%) better at anisotropic filtering than the Radeon HD 6850. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
Radeon HD 6850 37200 Mtexels/sec
Difference: 4272 (11%)

Pixel Rate

The Radeon HD 6850 will be much (about 54%) more effective at FSAA than the GeForce GTX 260 Core 216, and will be able to handle higher screen resolutions more effectively. (explain)

Radeon HD 6850 24800 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 8672 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Core 216 Radeon HD 6850
Manufacturer nVidia AMD
Year September 16, 2008 October 2010
Code Name G200 Barts Pro
Memory 896 MB 1024 MB
Core Speed 576 MHz 775 MHz
Memory Speed 1998 MHz 4000 MHz
Power (Max TDP) 202 watts 127 watts
Bandwidth 111888 MB/sec 128000 MB/sec
Texel Rate 41472 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 216 960
Texture Mapping Units 72 48
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 1400 million 1700 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield