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GeForce 9500 GT 512MB GDDR3 vs Radeon HD 6770

Intro

The GeForce 9500 GT 512MB GDDR3 makes use of a 55 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 RAM works at a frequency of 800 MHz on this specific card. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.

Compare those specifications to the Radeon HD 6770, which makes use of a 40 nm design. AMD has clocked the core frequency at 900 MHz. The GDDR5 memory runs at a frequency of 1050 MHz on this card. It features 800 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 512MB GDDR3 50 Watts
Radeon HD 6770 108 Watts
Difference: 58 Watts (116%)

Memory Bandwidth

In theory, the Radeon HD 6770 will be 163% faster than the GeForce 9500 GT 512MB GDDR3 in general, due to its greater data rate. (explain)

Radeon HD 6770 67200 MB/sec
GeForce 9500 GT 512MB GDDR3 25600 MB/sec
Difference: 41600 (163%)

Texel Rate

The Radeon HD 6770 will be much (approximately 309%) faster with regards to texture filtering than the GeForce 9500 GT 512MB GDDR3. (explain)

Radeon HD 6770 36000 Mtexels/sec
GeForce 9500 GT 512MB GDDR3 8800 Mtexels/sec
Difference: 27200 (309%)

Pixel Rate

The Radeon HD 6770 will be quite a bit (more or less 227%) faster with regards to full screen anti-aliasing than the GeForce 9500 GT 512MB GDDR3, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 6770 14400 Mpixels/sec
GeForce 9500 GT 512MB GDDR3 4400 Mpixels/sec
Difference: 10000 (227%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9500 GT 512MB GDDR3

Amazon.com

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Radeon HD 6770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT 512MB GDDR3 Radeon HD 6770
Manufacturer nVidia AMD
Year July 2008 January 2011
Code Name G96b Juniper XT
Memory 512 MB 512 MB
Core Speed 550 MHz 900 MHz
Memory Speed 1600 MHz 4200 MHz
Power (Max TDP) 50 watts 108 watts
Bandwidth 25600 MB/sec 67200 MB/sec
Texel Rate 8800 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 32 800
Texture Mapping Units 16 40
Render Output Units 8 16
Bus Type GDDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 55 nm 40 nm
Transistors 314 million 1040 million
Bus PCIe x16 2.0, PCI PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

Radeon HD 6770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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