Compare any two graphics cards:
Radeon HD 5550 vs Radeon HD 6770
IntroThe Radeon HD 5550 features core clock speeds of 550 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 RAM. It features 320(64x5) SPUs as well as 16 TAUs and 8 Rasterization Operator Units.Compare that to the Radeon HD 6770, which has a GPU core clock speed of 900 MHz, and 512 MB of GDDR5 RAM set to run at 1050 MHz through a 128-bit bus. It also is comprised of 800 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon HD 6770 should theoretically be a lot better than the Radeon HD 5550 in general. (explain)
Texel RateThe Radeon HD 6770 will be a lot (about 309%) more effective at texture filtering than the Radeon HD 5550. (explain)
Pixel RateThe Radeon HD 6770 will be much (about 227%) better at full screen anti-aliasing than the Radeon HD 5550, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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