Compare any two graphics cards:
GeForce 9600 GSO 512MB vs Radeon HD 6750 1GB
IntroThe GeForce 9600 GSO 512MB uses a 65/55 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this model. It features 96 SPUs along with 48 Texture Address Units and 16 ROPs.Compare all of that to the Radeon HD 6750 1GB, which has GPU clock speed of 725 MHz, and 1024 MB of GDDR5 RAM set to run at 1000 MHz through a 128-bit bus. It also is comprised of 720 SPUs, 36 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6750 1GB, in theory, should perform a bit faster than the GeForce 9600 GSO 512MB overall. (explain)
Texel RateThe GeForce 9600 GSO 512MB will be just a bit (approximately 20%) more effective at AF than the Radeon HD 6750 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 6750 1GB is a better choice, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!