Compare any two graphics cards:
VS

GeForce GT 240 GDDR5 vs Radeon HD 6750

Intro

The GeForce GT 240 GDDR5 has a GPU clock speed of 550 MHz, and the 512 MB of GDDR5 memory is set to run at 850 MHz through a 128-bit bus. It also is made up of 96 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.

Compare all of that to the Radeon HD 6750, which comes with a core clock frequency of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It features 720 SPUs, 36 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 240 GDDR5 70 Watts
Radeon HD 6750 86 Watts
Difference: 16 Watts (23%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6750 is 18% faster than the GeForce GT 240 GDDR5 in general, because of its greater bandwidth. (explain)

Radeon HD 6750 64000 MB/sec
GeForce GT 240 GDDR5 54400 MB/sec
Difference: 9600 (18%)

Texel Rate

The Radeon HD 6750 should be a lot (about 48%) better at texture filtering than the GeForce GT 240 GDDR5. (explain)

Radeon HD 6750 26100 Mtexels/sec
GeForce GT 240 GDDR5 17600 Mtexels/sec
Difference: 8500 (48%)

Pixel Rate

The Radeon HD 6750 is quite a bit (approximately 164%) better at full screen anti-aliasing than the GeForce GT 240 GDDR5, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 6750 11600 Mpixels/sec
GeForce GT 240 GDDR5 4400 Mpixels/sec
Difference: 7200 (164%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 240 GDDR5

Amazon.com

Check prices at:

Radeon HD 6750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 240 GDDR5 Radeon HD 6750
Manufacturer nVidia AMD
Year Novermber 2009 January 2011
Code Name GT215 Juniper Pro
Memory 512 MB 512 MB
Core Speed 550 MHz 725 MHz
Memory Speed 3400 MHz 4000 MHz
Power (Max TDP) 70 watts 86 watts
Bandwidth 54400 MB/sec 64000 MB/sec
Texel Rate 17600 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 11600 Mpixels/sec
Unified Shaders 96 720
Texture Mapping Units 32 36
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 289 million 1040 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.0

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 240 GDDR5

Amazon.com

Check prices at:

Radeon HD 6750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield