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GeForce 9600 GT 1GB vs GeForce 9800 GX2

Intro

The GeForce 9600 GT 1GB makes use of a 65/55 nm design. nVidia has set the core speed at 650 MHz. The GDDR3 RAM works at a speed of 900 MHz on this card. It features 64 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the GeForce 9800 GX2, which comes with a GPU core clock speed of 600 MHz, and 512 MB of GDDR3 RAM running at 1000 MHz through a 256-bit bus. It also is made up of 128 Stream Processors, 64 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 1GB 95 Watts
GeForce 9800 GX2 197 Watts
Difference: 102 Watts (107%)

Memory Bandwidth

The GeForce 9800 GX2 should theoretically perform much faster than the GeForce 9600 GT 1GB in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 9600 GT 1GB 57600 MB/sec
Difference: 70400 (122%)

Texel Rate

The GeForce 9800 GX2 is much (approximately 269%) better at texture filtering than the GeForce 9600 GT 1GB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 9600 GT 1GB 20800 Mtexels/sec
Difference: 56000 (269%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce 9800 GX2 is a better choice, by a large margin. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 9600 GT 1GB 10400 Mpixels/sec
Difference: 8800 (85%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9600 GT 1GB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GT 1GB GeForce 9800 GX2
Manufacturer nVidia nVidia
Year Feb 2008 Mar 2008
Code Name G94a/b G92
Memory 1024 MB 512 MB (x2)
Core Speed 650 MHz 600 MHz (x2)
Memory Speed 1800 MHz 2000 MHz (x2)
Power (Max TDP) 95 watts 197 watts
Bandwidth 57600 MB/sec 128000 MB/sec
Texel Rate 20800 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 64 128 (x2)
Texture Mapping Units 32 64 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 65 nm
Transistors 505 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GT 1GB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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