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GeForce 8600 GS (OEM) vs GeForce 9800 GX2

Intro

The GeForce 8600 GS (OEM) has a clock frequency of 540 MHz and a DDR2 memory speed of 400 MHz. It also uses a 128-bit memory bus, and makes use of a 80 nm design. It features 32 SPUs, 16 Texture Address Units, and 8 ROPs.

Compare those specifications to the GeForce 9800 GX2, which has core clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GS (OEM) 47 Watts
GeForce 9800 GX2 197 Watts
Difference: 150 Watts (319%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 will be 900% quicker than the GeForce 8600 GS (OEM) in general, due to its greater bandwidth. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 8600 GS (OEM) 12800 MB/sec
Difference: 115200 (900%)

Texel Rate

The GeForce 9800 GX2 is quite a bit (about 789%) more effective at anisotropic filtering than the GeForce 8600 GS (OEM). (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 8600 GS (OEM) 8640 Mtexels/sec
Difference: 68160 (789%)

Pixel Rate

The GeForce 9800 GX2 is quite a bit (more or less 344%) more effective at anti-aliasing than the GeForce 8600 GS (OEM), and capable of handling higher screen resolutions more effectively. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 8600 GS (OEM) 4320 Mpixels/sec
Difference: 14880 (344%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8600 GS (OEM)

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GS (OEM) GeForce 9800 GX2
Manufacturer nVidia nVidia
Year April 2007 Mar 2008
Code Name G84 G92
Memory 256 MB 512 MB (x2)
Core Speed 540 MHz 600 MHz (x2)
Memory Speed 800 MHz 2000 MHz (x2)
Power (Max TDP) 47 watts 197 watts
Bandwidth 12800 MB/sec 128000 MB/sec
Texel Rate 8640 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 32 128 (x2)
Texture Mapping Units 16 64 (x2)
Render Output Units 8 16 (x2)
Bus Type DDR2 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 80 nm 65 nm
Transistors 289 million 754 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 8600 GS (OEM)

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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