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GeForce 8600 GTS vs GeForce 9800 GX2

Intro

The GeForce 8600 GTS comes with a core clock speed of 675 MHz and a GDDR3 memory speed of 1000 MHz. It also features a 128-bit memory bus, and makes use of a 80 nm design. It features 32 SPUs, 16 TAUs, and 8 Raster Operation Units.

Compare those specs to the GeForce 9800 GX2, which comes with a GPU core clock speed of 600 MHz, and 512 MB of GDDR3 RAM running at 1000 MHz through a 256-bit bus. It also is made up of 128 Stream Processors, 64 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GTS 75 Watts
GeForce 9800 GX2 197 Watts
Difference: 122 Watts (163%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 should be 300% faster than the GeForce 8600 GTS overall, because of its higher bandwidth. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 8600 GTS 32000 MB/sec
Difference: 96000 (300%)

Texel Rate

The GeForce 9800 GX2 will be much (about 611%) better at texture filtering than the GeForce 8600 GTS. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 8600 GTS 10800 Mtexels/sec
Difference: 66000 (611%)

Pixel Rate

The GeForce 9800 GX2 should be much (about 256%) better at anti-aliasing than the GeForce 8600 GTS, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 8600 GTS 5400 Mpixels/sec
Difference: 13800 (256%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8600 GTS

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GTS GeForce 9800 GX2
Manufacturer nVidia nVidia
Year April 2007 Mar 2008
Code Name G84 G92
Memory 512 MB 512 MB (x2)
Core Speed 675 MHz 600 MHz (x2)
Memory Speed 2000 MHz 2000 MHz (x2)
Power (Max TDP) 75 watts 197 watts
Bandwidth 32000 MB/sec 128000 MB/sec
Texel Rate 10800 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 5400 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 32 128 (x2)
Texture Mapping Units 16 64 (x2)
Render Output Units 8 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 80 nm 65 nm
Transistors 289 million 754 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 8600 GTS

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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