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GeForce 9500 GT DDR2 vs GeForce GT 310

Intro

The GeForce 9500 GT DDR2 has core speeds of 550 MHz on the GPU, and 500 MHz on the 256 MB of DDR2 RAM. It features 32 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.

Compare all of that to the GeForce GT 310, which features core speeds of 589 MHz on the GPU, and 1000 MHz on the 512 MB of DDR2 memory. It features 16 SPUs as well as 8 TAUs and 4 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 310 31 Watts
GeForce 9500 GT DDR2 50 Watts
Difference: 19 Watts (61%)

Memory Bandwidth

Both cards have exactly the same bandwidth, so in theory they should perform exactly the same. (explain)

Texel Rate

The GeForce 9500 GT DDR2 should be a lot (more or less 87%) more effective at texture filtering than the GeForce GT 310. (explain)

GeForce 9500 GT DDR2 8800 Mtexels/sec
GeForce GT 310 4712 Mtexels/sec
Difference: 4088 (87%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce 9500 GT DDR2 is a better choice, by far. (explain)

GeForce 9500 GT DDR2 4400 Mpixels/sec
GeForce GT 310 2356 Mpixels/sec
Difference: 2044 (87%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9500 GT DDR2

Amazon.com

Check prices at:

GeForce GT 310

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT DDR2 GeForce GT 310
Manufacturer nVidia nVidia
Year July 2008 November 2009
Code Name G96a GT218
Memory 256 MB 512 MB
Core Speed 550 MHz 589 MHz
Memory Speed 1000 MHz 2000 MHz
Power (Max TDP) 50 watts 31 watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 8800 Mtexels/sec 4712 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 2356 Mpixels/sec
Unified Shaders 32 16
Texture Mapping Units 16 8
Render Output Units 8 4
Bus Type DDR2 DDR2
Bus Width 128-bit 64-bit
Fab Process 65 nm 40 nm
Transistors 314 million 260 million
Bus PCIe x16 2.0, PCI PCIe 2.0
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 9500 GT DDR2

Amazon.com

Check prices at:

GeForce GT 310

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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