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GeForce 9500 GT DDR2 vs GeForce 9800 GX2

Intro

The GeForce 9500 GT DDR2 uses a 65 nm design. nVidia has set the core speed at 550 MHz. The DDR2 memory is set to run at a speed of 500 MHz on this specific card. It features 32 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.

Compare those specs to the GeForce 9800 GX2, which has GPU clock speed of 600 MHz, and 512 MB of GDDR3 RAM set to run at 1000 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT DDR2 50 Watts
GeForce 9800 GX2 197 Watts
Difference: 147 Watts (294%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 should be a lot faster than the GeForce 9500 GT DDR2 in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 9500 GT DDR2 16000 MB/sec
Difference: 112000 (700%)

Texel Rate

The GeForce 9800 GX2 will be much (more or less 773%) better at anisotropic filtering than the GeForce 9500 GT DDR2. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 9500 GT DDR2 8800 Mtexels/sec
Difference: 68000 (773%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce 9800 GX2 is the winner, and very much so. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 9500 GT DDR2 4400 Mpixels/sec
Difference: 14800 (336%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9500 GT DDR2

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT DDR2 GeForce 9800 GX2
Manufacturer nVidia nVidia
Year July 2008 Mar 2008
Code Name G96a G92
Memory 256 MB 512 MB (x2)
Core Speed 550 MHz 600 MHz (x2)
Memory Speed 1000 MHz 2000 MHz (x2)
Power (Max TDP) 50 watts 197 watts
Bandwidth 16000 MB/sec 128000 MB/sec
Texel Rate 8800 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 32 128 (x2)
Texture Mapping Units 16 64 (x2)
Render Output Units 8 16 (x2)
Bus Type DDR2 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 65 nm 65 nm
Transistors 314 million 754 million
Bus PCIe x16 2.0, PCI PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 9500 GT DDR2

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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