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GeForce 9800 GX2 vs GeForce GTX 275

Intro

The GeForce 9800 GX2 uses a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 RAM works at a speed of 1000 MHz on this model. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.

Compare those specifications to the GeForce GTX 275, which features GPU core speed of 633 MHz, and 896 MB of GDDR3 RAM set to run at 1134 MHz through a 448-bit bus. It also is made up of 240 Stream Processors, 80 TAUs, and 28 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
GeForce GTX 275 219 Watts
Difference: 22 Watts (11%)

Memory Bandwidth

The GeForce 9800 GX2 should theoretically be a bit faster than the GeForce GTX 275 overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 275 127008 MB/sec
Difference: 992 (1%)

Texel Rate

The GeForce 9800 GX2 is much (approximately 52%) more effective at texture filtering than the GeForce GTX 275. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 275 50640 Mtexels/sec
Difference: 26160 (52%)

Pixel Rate

The GeForce 9800 GX2 should be just a bit (more or less 8%) better at FSAA than the GeForce GTX 275, and also capable of handling higher resolutions better. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GTX 275 17724 Mpixels/sec
Difference: 1476 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 275

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 275
Manufacturer nVidia nVidia
Year Mar 2008 April 9, 2009
Code Name G92 G200b
Memory 512 MB (x2) 896 MB
Core Speed 600 MHz (x2) 633 MHz
Memory Speed 2000 MHz (x2) 2268 MHz
Power (Max TDP) 197 watts 219 watts
Bandwidth 128000 MB/sec 127008 MB/sec
Texel Rate 76800 Mtexels/sec 50640 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 17724 Mpixels/sec
Unified Shaders 128 (x2) 240
Texture Mapping Units 64 (x2) 80
Render Output Units 16 (x2) 28
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 448-bit
Fab Process 65 nm 55 nm
Transistors 754 million 1400 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 275

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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