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GeForce 9800 GX2 vs Radeon HD 5750 1GB

Intro

The GeForce 9800 GX2 comes with a clock speed of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also makes use of a 256-bit bus, and makes use of a 65 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare all that to the Radeon HD 5750 1GB, which uses a 40 nm design. AMD has clocked the core speed at 700 MHz. The GDDR5 RAM works at a frequency of 1150 MHz on this particular model. It features 720(144x5) SPUs along with 36 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 1GB 86 Watts
GeForce 9800 GX2 197 Watts
Difference: 111 Watts (129%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 should be a lot faster than the Radeon HD 5750 1GB in general. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 5750 1GB 73600 MB/sec
Difference: 54400 (74%)

Texel Rate

The GeForce 9800 GX2 is quite a bit (approximately 205%) more effective at texture filtering than the Radeon HD 5750 1GB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 5750 1GB 25200 Mtexels/sec
Difference: 51600 (205%)

Pixel Rate

The GeForce 9800 GX2 will be much (about 71%) more effective at full screen anti-aliasing than the Radeon HD 5750 1GB, and also should be able to handle higher resolutions while still performing well. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 5750 1GB 11200 Mpixels/sec
Difference: 8000 (71%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon HD 5750 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 5750 1GB
Manufacturer nVidia AMD
Year Mar 2008 October 13, 2009
Code Name G92 Juniper LE
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 700 MHz
Memory Speed 2000 MHz (x2) 4600 MHz
Power (Max TDP) 197 watts 86 watts
Bandwidth 128000 MB/sec 73600 MB/sec
Texel Rate 76800 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 11200 Mpixels/sec
Unified Shaders 128 (x2) 720(144x5)
Texture Mapping Units 64 (x2) 36
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1040 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 5750 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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