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GeForce 9800 GX2 vs GeForce GT 210

Intro

The GeForce 9800 GX2 has core clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs as well as 64 TAUs and 16 ROPs.

Compare that to the GeForce GT 210, which has core speeds of 589 MHz on the GPU, and 800 MHz on the 512 MB of DDR3 RAM. It features 16 SPUs along with 8 Texture Address Units and 4 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 210 31 Watts
GeForce 9800 GX2 197 Watts
Difference: 166 Watts (535%)

Memory Bandwidth

The GeForce 9800 GX2 should in theory be quite a bit faster than the GeForce GT 210 overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GT 210 12800 MB/sec
Difference: 115200 (900%)

Texel Rate

The GeForce 9800 GX2 is much (about 1530%) faster with regards to AF than the GeForce GT 210. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 72088 (1530%)

Pixel Rate

The GeForce 9800 GX2 should be much (more or less 715%) faster with regards to anti-aliasing than the GeForce GT 210, and should be capable of handling higher screen resolutions more effectively. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 16844 (715%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 210

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GT 210
Manufacturer nVidia nVidia
Year Mar 2008 October 2009
Code Name G92 GT218
Memory 512 MB (x2) 512 MB
Core Speed 600 MHz (x2) 589 MHz
Memory Speed 2000 MHz (x2) 1600 MHz
Power (Max TDP) 197 watts 31 watts
Bandwidth 128000 MB/sec 12800 MB/sec
Texel Rate 76800 Mtexels/sec 4712 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 2356 Mpixels/sec
Unified Shaders 128 (x2) 16
Texture Mapping Units 64 (x2) 8
Render Output Units 16 (x2) 4
Bus Type GDDR3 DDR3
Bus Width 256-bit (x2) 64-bit
Fab Process 65 nm 40 nm
Transistors 754 million 260 million
Bus PCIe x16 2.0 PCIe 2.0
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 210

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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