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GeForce 9800 GX2 vs GeForce GT 220 GDDR3

Intro

The GeForce 9800 GX2 uses a 65 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 memory runs at a speed of 1000 MHz on this specific model. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the GeForce GT 220 GDDR3, which comes with core speeds of 625 MHz on the GPU, and 1012 MHz on the 512 MB of GDDR3 RAM. It features 48 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 220 GDDR3 58 Watts
GeForce 9800 GX2 197 Watts
Difference: 139 Watts (240%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 is 295% quicker than the GeForce GT 220 GDDR3 overall, because of its greater bandwidth. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GT 220 GDDR3 32384 MB/sec
Difference: 95616 (295%)

Texel Rate

The GeForce 9800 GX2 is much (more or less 668%) better at texture filtering than the GeForce GT 220 GDDR3. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GT 220 GDDR3 10000 Mtexels/sec
Difference: 66800 (668%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce 9800 GX2 is a better choice, by a large margin. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GT 220 GDDR3 5000 Mpixels/sec
Difference: 14200 (284%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GT 220 GDDR3

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GT 220 GDDR3
Manufacturer nVidia nVidia
Year Mar 2008 October 2009
Code Name G92 GT216
Memory 512 MB (x2) 512 MB
Core Speed 600 MHz (x2) 625 MHz
Memory Speed 2000 MHz (x2) 2024 MHz
Power (Max TDP) 197 watts 58 watts
Bandwidth 128000 MB/sec 32384 MB/sec
Texel Rate 76800 Mtexels/sec 10000 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 5000 Mpixels/sec
Unified Shaders 128 (x2) 48
Texture Mapping Units 64 (x2) 16
Render Output Units 16 (x2) 8
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 486 million
Bus PCIe x16 2.0 PCIe 2.0
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 220 GDDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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