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GeForce 9800 GX2 vs GeForce GT 220 GDDR3

Intro

The GeForce 9800 GX2 comes with a GPU core speed of 600 MHz, and the 512 MB of GDDR3 RAM is set to run at 1000 MHz through a 256-bit bus. It also features 128 Stream Processors, 64 TAUs, and 16 Raster Operation Units.

Compare those specifications to the GeForce GT 220 GDDR3, which comes with clock speeds of 625 MHz on the GPU, and 1012 MHz on the 512 MB of GDDR3 memory. It features 48 SPUs along with 16 TAUs and 8 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 220 GDDR3 58 Watts
GeForce 9800 GX2 197 Watts
Difference: 139 Watts (240%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 should perform quite a bit faster than the GeForce GT 220 GDDR3 overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GT 220 GDDR3 32384 MB/sec
Difference: 95616 (295%)

Texel Rate

The GeForce 9800 GX2 should be quite a bit (about 668%) more effective at anisotropic filtering than the GeForce GT 220 GDDR3. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GT 220 GDDR3 10000 Mtexels/sec
Difference: 66800 (668%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce 9800 GX2 is superior to the GeForce GT 220 GDDR3, by far. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GT 220 GDDR3 5000 Mpixels/sec
Difference: 14200 (284%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 220 GDDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GT 220 GDDR3
Manufacturer nVidia nVidia
Year Mar 2008 October 2009
Code Name G92 GT216
Memory 512 MB (x2) 512 MB
Core Speed 600 MHz (x2) 625 MHz
Memory Speed 2000 MHz (x2) 2024 MHz
Power (Max TDP) 197 watts 58 watts
Bandwidth 128000 MB/sec 32384 MB/sec
Texel Rate 76800 Mtexels/sec 10000 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 5000 Mpixels/sec
Unified Shaders 128 (x2) 48
Texture Mapping Units 64 (x2) 16
Render Output Units 16 (x2) 8
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 486 million
Bus PCIe x16 2.0 PCIe 2.0
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 220 GDDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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