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GeForce 8800 Ultra vs GeForce GTX 295

Intro

The GeForce 8800 Ultra features a core clock speed of 612 MHz and a GDDR3 memory speed of 1080 MHz. It also uses a 384-bit bus, and makes use of a 90 nm design. It features 128 SPUs, 64 Texture Address Units, and 24 Raster Operation Units.

Compare those specifications to the GeForce GTX 295, which uses a 55 nm design. nVidia has clocked the core speed at 576 MHz. The GDDR3 RAM works at a speed of 999 MHz on this particular model. It features 240 SPUs along with 80 TAUs and 28 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 Ultra 171 Watts
GeForce GTX 295 289 Watts
Difference: 118 Watts (69%)

Memory Bandwidth

Theoretically, the GeForce GTX 295 should perform quite a bit faster than the GeForce 8800 Ultra in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 120096 (116%)

Texel Rate

The GeForce GTX 295 should be much (more or less 135%) faster with regards to texture filtering than the GeForce 8800 Ultra. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 52992 (135%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 295 is the winner, and very much so. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 17568 (120%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 Ultra

Amazon.com

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GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 Ultra GeForce GTX 295
Manufacturer nVidia nVidia
Year May 2007 January 8, 2009
Code Name G80 G200b
Memory 768 MB 896 MB (x2)
Core Speed 612 MHz 576 MHz (x2)
Memory Speed 2160 MHz 1998 MHz (x2)
Power (Max TDP) 171 watts 289 watts
Bandwidth 103680 MB/sec 223776 MB/sec
Texel Rate 39168 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 128 240 (x2)
Texture Mapping Units 64 80 (x2)
Render Output Units 24 28 (x2)
Bus Type GDDR3 GDDR3
Bus Width 384-bit 448-bit (x2)
Fab Process 90 nm 55 nm
Transistors 681 million 1400 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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