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GeForce GTX 295 vs Radeon HD 4870 512MB

Intro

The GeForce GTX 295 features a core clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also makes use of a 448-bit memory bus, and uses a 55 nm design. It is comprised of 240 SPUs, 80 TAUs, and 28 ROPs.

Compare those specifications to the Radeon HD 4870 512MB, which comes with core clock speeds of 750 MHz on the GPU, and 900 MHz on the 512 MB of GDDR5 RAM. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 512MB 150 Watts
GeForce GTX 295 289 Watts
Difference: 139 Watts (93%)

Memory Bandwidth

In theory, the GeForce GTX 295 should perform quite a bit faster than the Radeon HD 4870 512MB in general. (explain)

GeForce GTX 295 223776 MB/sec
Radeon HD 4870 512MB 115200 MB/sec
Difference: 108576 (94%)

Texel Rate

The GeForce GTX 295 will be much (about 207%) more effective at texture filtering than the Radeon HD 4870 512MB. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon HD 4870 512MB 30000 Mtexels/sec
Difference: 62160 (207%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 295 is superior to the Radeon HD 4870 512MB, by far. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon HD 4870 512MB 12000 Mpixels/sec
Difference: 20256 (169%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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Radeon HD 4870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon HD 4870 512MB
Manufacturer nVidia AMD
Year January 8, 2009 Jun 25, 2008
Code Name G200b RV770 XT
Memory 896 MB (x2) 512 MB
Core Speed 576 MHz (x2) 750 MHz
Memory Speed 1998 MHz (x2) 3600 MHz
Power (Max TDP) 289 watts 150 watts
Bandwidth 223776 MB/sec 115200 MB/sec
Texel Rate 92160 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 12000 Mpixels/sec
Unified Shaders 240 (x2) 800(160x5)
Texture Mapping Units 80 (x2) 40
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 55 nm
Transistors 1400 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 4870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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