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GeForce GTX 260 vs GeForce GTX 295

Intro

The GeForce GTX 260 has a clock speed of 576 MHz and a GDDR3 memory speed of 999 MHz. It also features a 448-bit bus, and makes use of a 65 nm design. It is comprised of 192 SPUs, 64 Texture Address Units, and 28 ROPs.

Compare all of that to the GeForce GTX 295, which has clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 240 SPUs along with 80 Texture Address Units and 28 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 182 Watts
GeForce GTX 295 289 Watts
Difference: 107 Watts (59%)

Memory Bandwidth

Theoretically, the GeForce GTX 295 should perform a lot faster than the GeForce GTX 260 overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 111888 (100%)

Texel Rate

The GeForce GTX 295 will be a lot (more or less 150%) faster with regards to texture filtering than the GeForce GTX 260. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 55296 (150%)

Pixel Rate

The GeForce GTX 295 is much (approximately 100%) better at FSAA than the GeForce GTX 260, and also will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 16128 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 260

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 GeForce GTX 295
Manufacturer nVidia nVidia
Year June 16, 2008 January 8, 2009
Code Name G200 G200b
Memory 896 MB 896 MB (x2)
Core Speed 576 MHz 576 MHz (x2)
Memory Speed 1998 MHz 1998 MHz (x2)
Power (Max TDP) 182 watts 289 watts
Bandwidth 111888 MB/sec 223776 MB/sec
Texel Rate 36864 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 192 240 (x2)
Texture Mapping Units 64 80 (x2)
Render Output Units 28 28 (x2)
Bus Type GDDR3 GDDR3
Bus Width 448-bit 448-bit (x2)
Fab Process 65 nm 55 nm
Transistors 1400 million 1400 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.1 OpenGL 3.1

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 260

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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