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GeForce 8800 Ultra vs Radeon HD 3850 X2

Intro

The GeForce 8800 Ultra features clock speeds of 612 MHz on the GPU, and 1080 MHz on the 768 MB of GDDR3 memory. It features 128 SPUs as well as 64 Texture Address Units and 24 Rasterization Operator Units.

Compare that to the Radeon HD 3850 X2, which has GPU core speed of 668 MHz, and 512 MB of GDDR3 RAM running at 828 MHz through a 256-bit bus. It also is comprised of 320(64x5) Stream Processors, 16 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3850 X2 should be a little bit faster than the GeForce 8800 Ultra overall. (explain)

Radeon HD 3850 X2 105984 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 2304 (2%)

Texel Rate

The GeForce 8800 Ultra should be a lot (more or less 83%) faster with regards to AF than the Radeon HD 3850 X2. (explain)

GeForce 8800 Ultra 39168 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 17792 (83%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 3850 X2 is the winner, by a large margin. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 6688 (46%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 Ultra

Amazon.com

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Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 Ultra Radeon HD 3850 X2
Manufacturer nVidia AMD
Year May 2007 Apr 4, 2008
Code Name G80 RV670 PRO
Memory 768 MB 512 MB (x2)
Core Speed 612 MHz 668 MHz (x2)
Memory Speed 2160 MHz 1656 MHz (x2)
Power (Max TDP) 171 watts (Unknown) watts
Bandwidth 103680 MB/sec 105984 MB/sec
Texel Rate 39168 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 128 320(64x5) (x2)
Texture Mapping Units 64 16 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 384-bit 256-bit (x2)
Fab Process 90 nm 55 nm
Transistors 681 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 8800 Ultra

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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