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GeForce GTX 260 vs Radeon HD 3850 X2

Intro

The GeForce GTX 260 makes use of a 65 nm design. nVidia has clocked the core speed at 576 MHz. The GDDR3 memory runs at a speed of 999 MHz on this card. It features 192 SPUs along with 64 Texture Address Units and 28 Rasterization Operator Units.

Compare all of that to the Radeon HD 3850 X2, which features GPU clock speed of 668 MHz, and 512 MB of GDDR3 memory set to run at 828 MHz through a 256-bit bus. It also is made up of 320(64x5) Stream Processors, 16 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 260 is 6% faster than the Radeon HD 3850 X2 in general, because of its greater bandwidth. (explain)

GeForce GTX 260 111888 MB/sec
Radeon HD 3850 X2 105984 MB/sec
Difference: 5904 (6%)

Texel Rate

The GeForce GTX 260 should be quite a bit (approximately 72%) more effective at texture filtering than the Radeon HD 3850 X2. (explain)

GeForce GTX 260 36864 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 15488 (72%)

Pixel Rate

The Radeon HD 3850 X2 is a lot (approximately 33%) more effective at AA than the GeForce GTX 260, and also able to handle higher resolutions better. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 5248 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 260

Amazon.com

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Radeon HD 3850 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Radeon HD 3850 X2
Manufacturer nVidia AMD
Year June 16, 2008 Apr 4, 2008
Code Name G200 RV670 PRO
Memory 896 MB 512 MB (x2)
Core Speed 576 MHz 668 MHz (x2)
Memory Speed 1998 MHz 1656 MHz (x2)
Power (Max TDP) 182 watts (Unknown) watts
Bandwidth 111888 MB/sec 105984 MB/sec
Texel Rate 36864 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 192 320(64x5) (x2)
Texture Mapping Units 64 16 (x2)
Render Output Units 28 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 448-bit 256-bit (x2)
Fab Process 65 nm 55 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 260

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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