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GeForce GTX 260 Core 216 vs Radeon HD 3850 X2

Intro

The GeForce GTX 260 Core 216 comes with a GPU core speed of 576 MHz, and the 896 MB of GDDR3 RAM is set to run at 999 MHz through a 448-bit bus. It also is comprised of 216 Stream Processors, 72 Texture Address Units, and 28 ROPs.

Compare all of that to the Radeon HD 3850 X2, which comes with GPU clock speed of 668 MHz, and 512 MB of GDDR3 memory running at 828 MHz through a 256-bit bus. It also is comprised of 320(64x5) Stream Processors, 16 Texture Address Units, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the GeForce GTX 260 Core 216 should perform a bit faster than the Radeon HD 3850 X2 overall. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
Radeon HD 3850 X2 105984 MB/sec
Difference: 5904 (6%)

Texel Rate

The GeForce GTX 260 Core 216 is a lot (more or less 94%) more effective at anisotropic filtering than the Radeon HD 3850 X2. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 20096 (94%)

Pixel Rate

The Radeon HD 3850 X2 is a lot (approximately 33%) faster with regards to full screen anti-aliasing than the GeForce GTX 260 Core 216, and should be capable of handling higher resolutions more effectively. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 5248 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

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Radeon HD 3850 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 Radeon HD 3850 X2
Manufacturer nVidia AMD
Year September 16, 2008 Apr 4, 2008
Code Name G200 RV670 PRO
Memory 896 MB 512 MB (x2)
Core Speed 576 MHz 668 MHz (x2)
Memory Speed 1998 MHz 1656 MHz (x2)
Power (Max TDP) 202 watts (Unknown) watts
Bandwidth 111888 MB/sec 105984 MB/sec
Texel Rate 41472 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 216 320(64x5) (x2)
Texture Mapping Units 72 16 (x2)
Render Output Units 28 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 448-bit 256-bit (x2)
Fab Process 65 nm 55 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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