Compare any two graphics cards:
GeForce RTX 4070 Ti vs Nvidia Titan X
IntroThe GeForce RTX 4070 Ti comes with a clock frequency of 2310 MHz and a GDDR6X memory frequency of 1313 MHz. It also makes use of a 192-bit memory bus, and makes use of a 4 nm design. It is made up of 7680 SPUs, 240 TAUs, and 80 Raster Operation Units.Compare that to the Nvidia Titan X, which comes with GPU core speed of 1417 MHz, and 12288 MB of GDDR5X RAM running at 1251 MHz through a 384-bit bus. It also is made up of 3584 SPUs, 224 TAUs, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 4070 Ti is 5% quicker than the Nvidia Titan X overall, due to its higher data rate. (explain)
Texel RateThe GeForce RTX 4070 Ti will be quite a bit (more or less 75%) better at texture filtering than the Nvidia Titan X. (explain)
Pixel RateThe GeForce RTX 4070 Ti should be a lot (approximately 36%) faster with regards to anti-aliasing than the Nvidia Titan X, and capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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