Compare any two graphics cards:
GeForce RTX 4070 Ti vs Nvidia Titan Xp
IntroThe GeForce RTX 4070 Ti features a GPU core speed of 2310 MHz, and the 12288 MB of GDDR6X memory is set to run at 1313 MHz through a 192-bit bus. It also is made up of 7680 SPUs, 240 Texture Address Units, and 80 Raster Operation Units.Compare all of that to the Nvidia Titan Xp, which features a GPU core clock speed of 1582 MHz, and 12288 MB of GDDR5X RAM running at 1426 MHz through a 384-bit bus. It also features 3840 Stream Processors, 240 Texture Address Units, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Nvidia Titan Xp should be 9% quicker than the GeForce RTX 4070 Ti overall, due to its higher data rate. (explain)
Texel RateThe GeForce RTX 4070 Ti is quite a bit (about 46%) better at anisotropic filtering than the Nvidia Titan Xp. (explain)
Pixel RateThe GeForce RTX 4070 Ti will be much (about 22%) better at anti-aliasing than the Nvidia Titan Xp, and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!