Compare any two graphics cards:
GeForce RTX 4070 Ti vs Radeon Vega Frontier Edition
IntroThe GeForce RTX 4070 Ti comes with a core clock frequency of 2310 MHz and a GDDR6X memory frequency of 1313 MHz. It also makes use of a 192-bit memory bus, and makes use of a 4 nm design. It is made up of 7680 SPUs, 240 Texture Address Units, and 80 ROPs.Compare those specs to the Radeon Vega Frontier Edition, which makes use of a 14 nm design. AMD has set the core speed at 1382 MHz. The HBM2 memory runs at a frequency of 1890 MHz on this particular card. It features 4096 SPUs along with 256 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 4070 Ti should in theory perform a bit faster than the Radeon Vega Frontier Edition in general. (explain)
Texel RateThe GeForce RTX 4070 Ti is much (more or less 57%) better at texture filtering than the Radeon Vega Frontier Edition. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce RTX 4070 Ti is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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