Compare any two graphics cards:
GeForce RTX 4070 Ti vs Radeon RX 5600 XT
IntroThe GeForce RTX 4070 Ti comes with a GPU core speed of 2310 MHz, and the 12288 MB of GDDR6X memory runs at 1313 MHz through a 192-bit bus. It also is comprised of 7680 SPUs, 240 Texture Address Units, and 80 ROPs.Compare that to the Radeon RX 5600 XT, which features GPU clock speed of 1375 MHz, and 6144 MB of GDDR6 memory running at 1500 MHz through a 192-bit bus. It also features 2304 SPUs, 144 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 4070 Ti should perform quite a bit faster than the Radeon RX 5600 XT overall. (explain)
Texel RateThe GeForce RTX 4070 Ti is a lot (more or less 180%) better at anisotropic filtering than the Radeon RX 5600 XT. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce RTX 4070 Ti is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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