Compare any two graphics cards:
GeForce RTX 4070 Ti vs Radeon RX 6800 XT
IntroThe GeForce RTX 4070 Ti has a GPU clock speed of 2310 MHz, and the 12288 MB of GDDR6X memory runs at 1313 MHz through a 192-bit bus. It also features 7680 Stream Processors, 240 TAUs, and 80 Raster Operation Units.Compare all that to the Radeon RX 6800 XT, which features a clock frequency of 1825 MHz and a GDDR6 memory speed of 2000 MHz. It also features a 256-bit memory bus, and uses a 7 nm design. It is made up of 4608 SPUs, 288 TAUs, and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 6800 XT should theoretically be a small bit better than the GeForce RTX 4070 Ti in general. (explain)
Texel RateThe GeForce RTX 4070 Ti will be a little bit (more or less 5%) more effective at texture filtering than the Radeon RX 6800 XT. (explain)
Pixel RateThe Radeon RX 6800 XT is quite a bit (more or less 26%) faster with regards to full screen anti-aliasing than the GeForce RTX 4070 Ti, and will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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