Compare any two graphics cards:
Radeon RX 7900 XTX vs Radeon VII
IntroThe Radeon RX 7900 XTX comes with a GPU core clock speed of 1855 MHz, and the 24576 MB of GDDR6 memory runs at 2500 MHz through a 384-bit bus. It also is made up of 6144 Stream Processors, 384 Texture Address Units, and 192 ROPs.Compare all of that to the Radeon VII, which makes use of a 7 nm design. AMD has set the core frequency at 1400 MHz. The HBM2 RAM works at a speed of 1000 MHz on this particular card. It features 3840 SPUs as well as 240 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon VII should be a little bit faster than the Radeon RX 7900 XTX overall. (explain)
Texel RateThe Radeon RX 7900 XTX should be a lot (more or less 112%) better at texture filtering than the Radeon VII. (explain)
Pixel RateThe Radeon RX 7900 XTX will be quite a bit (more or less 298%) more effective at AA than the Radeon VII, and should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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