Compare any two graphics cards:
GeForce RTX 3080 12 GB vs Radeon RX 7900 XTX
IntroThe GeForce RTX 3080 12 GB has a GPU clock speed of 1260 MHz, and the 12288 MB of GDDR6X memory runs at 1188 MHz through a 384-bit bus. It also is comprised of 8960 Stream Processors, 280 TAUs, and 112 Raster Operation Units.Compare those specs to the Radeon RX 7900 XTX, which comes with GPU clock speed of 1855 MHz, and 24576 MB of GDDR6 memory running at 2500 MHz through a 384-bit bus. It also is made up of 6144 SPUs, 384 Texture Address Units, and 192 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 7900 XTX should theoretically be a small bit superior to the GeForce RTX 3080 12 GB overall. (explain)
Texel RateThe Radeon RX 7900 XTX is a lot (approximately 102%) more effective at anisotropic filtering than the GeForce RTX 3080 12 GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon RX 7900 XTX is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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