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GeForce 8800 GTS (G80) 640MB vs Radeon HD 3870 X2 512MB

Intro

The GeForce 8800 GTS (G80) 640MB makes use of a 90 nm design. nVidia has set the core frequency at 513 MHz. The GDDR3 RAM runs at a speed of 792 MHz on this specific model. It features 96 SPUs as well as 48 Texture Address Units and 20 Rasterization Operator Units.

Compare those specs to the Radeon HD 3870 X2 512MB, which features GPU clock speed of 825 MHz, and 512 MB of GDDR3 RAM set to run at 900 MHz through a 256-bit bus. It also is comprised of 320(64x5) Stream Processors, 16 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 512MB should be 82% faster than the GeForce 8800 GTS (G80) 640MB overall, because of its greater bandwidth. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 51840 (82%)

Texel Rate

The Radeon HD 3870 X2 512MB is a small bit (more or less 7%) better at AF than the GeForce 8800 GTS (G80) 640MB. (explain)

Radeon HD 3870 X2 512MB 26400 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 1776 (7%)

Pixel Rate

The Radeon HD 3870 X2 512MB is quite a bit (approximately 157%) faster with regards to FSAA than the GeForce 8800 GTS (G80) 640MB, and will be capable of handling higher resolutions without losing too much performance. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 16140 (157%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 GTS (G80) 640MB

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 640MB Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year Nov 2006 (640) Jan 28, 2008
Code Name G80 R680
Memory 640 MB 512 MB (x2)
Core Speed 513 MHz 825 MHz (x2)
Memory Speed 1584 MHz 1800 MHz (x2)
Power (Max TDP) 143 watts (Unknown) watts
Bandwidth 63360 MB/sec 115200 MB/sec
Texel Rate 24624 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 96 320(64x5) (x2)
Texture Mapping Units 48 16 (x2)
Render Output Units 20 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 320-bit 256-bit (x2)
Fab Process 90 nm 55 nm
Transistors 681 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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