Compare any two graphics cards:
GeForce RTX 3080 12 GB vs Radeon RX 7900 XT
IntroThe GeForce RTX 3080 12 GB comes with a clock frequency of 1260 MHz and a GDDR6X memory frequency of 1188 MHz. It also features a 384-bit memory bus, and uses a 8 nm design. It is made up of 8960 SPUs, 280 Texture Address Units, and 112 Raster Operation Units.Compare all of that to the Radeon RX 7900 XT, which features a clock speed of 1500 MHz and a GDDR6 memory frequency of 2500 MHz. It also features a 320-bit bus, and makes use of a 5 nm design. It is made up of 5376 SPUs, 336 TAUs, and 192 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080 12 GB should in theory perform a little bit faster than the Radeon RX 7900 XT overall. (explain)
Texel RateThe Radeon RX 7900 XT is a lot (about 43%) more effective at texture filtering than the GeForce RTX 3080 12 GB. (explain)
Pixel RateThe Radeon RX 7900 XT should be a lot (about 104%) faster with regards to full screen anti-aliasing than the GeForce RTX 3080 12 GB, and should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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