Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs GeForce RTX 4080
IntroThe GeForce 8600 GT 512MB DDR2 features a core clock frequency of 540 MHz and a DDR2 memory frequency of 400 MHz. It also uses a 128-bit memory bus, and makes use of a 80 nm design. It features 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare those specs to the GeForce RTX 4080, which makes use of a 4 nm design. nVidia has clocked the core speed at 2205 MHz. The GDDR6X memory runs at a frequency of 1400 MHz on this particular card. It features 9728 SPUs as well as 304 TAUs and 112 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 4080 should be quite a bit faster than the GeForce 8600 GT 512MB DDR2 overall. (explain)
Texel RateThe GeForce RTX 4080 is a lot (more or less 7658%) faster with regards to AF than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce RTX 4080 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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