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GeForce 9800 GT 512MB vs Radeon HD 3870 X2 512MB

Intro

The GeForce 9800 GT 512MB features a GPU core speed of 600 MHz, and the 512 MB of GDDR3 memory is set to run at 900 MHz through a 256-bit bus. It also features 112 Stream Processors, 56 TAUs, and 16 ROPs.

Compare those specifications to the Radeon HD 3870 X2 512MB, which makes use of a 55 nm design. AMD has set the core frequency at 825 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this specific card. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3870 X2 512MB should in theory perform quite a bit faster than the GeForce 9800 GT 512MB overall. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce 9800 GT 512MB 57600 MB/sec
Difference: 57600 (100%)

Texel Rate

The GeForce 9800 GT 512MB is quite a bit (more or less 27%) better at texture filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce 9800 GT 512MB 33600 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 7200 (27%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 3870 X2 512MB is superior to the GeForce 9800 GT 512MB, by far. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 16800 (175%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GT 512MB

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GT 512MB Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year July 2008 Jan 28, 2008
Code Name G92a/b R680
Memory 512 MB 512 MB (x2)
Core Speed 600 MHz 825 MHz (x2)
Memory Speed 1800 MHz 1800 MHz (x2)
Power (Max TDP) 105 watts (Unknown) watts
Bandwidth 57600 MB/sec 115200 MB/sec
Texel Rate 33600 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 112 320(64x5) (x2)
Texture Mapping Units 56 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 55 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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