Compare any two graphics cards:
GeForce RTX 2060 vs GeForce RTX 4080
IntroThe GeForce RTX 2060 makes use of a 12 nm design. nVidia has set the core frequency at 1365 MHz. The GDDR6 RAM runs at a frequency of 1750 MHz on this card. It features 1920 SPUs as well as 120 Texture Address Units and 48 Rasterization Operator Units.Compare that to the GeForce RTX 4080, which makes use of a 4 nm design. nVidia has set the core speed at 2205 MHz. The GDDR6X RAM is set to run at a frequency of 1400 MHz on this specific card. It features 9728 SPUs as well as 304 Texture Address Units and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 4080 is 113% quicker than the GeForce RTX 2060 overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce RTX 4080 is a lot (approximately 309%) better at anisotropic filtering than the GeForce RTX 2060. (explain)
Pixel RateThe GeForce RTX 4080 will be quite a bit (more or less 277%) more effective at AA than the GeForce RTX 2060, and also should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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