Compare any two graphics cards:
GeForce RTX 3080 vs GeForce RTX 4080
IntroThe GeForce RTX 3080 comes with a clock frequency of 1440 MHz and a GDDR6X memory speed of 1188 MHz. It also features a 320-bit bus, and uses a 8 nm design. It is made up of 8704 SPUs, 272 Texture Address Units, and 96 Raster Operation Units.Compare those specifications to the GeForce RTX 4080, which has core clock speeds of 2205 MHz on the GPU, and 1400 MHz on the 16384 MB of GDDR6X RAM. It features 9728 SPUs as well as 304 Texture Address Units and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically speaking, the GeForce RTX 3080 should be 6% quicker than the GeForce RTX 4080 in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce RTX 4080 will be quite a bit (approximately 71%) better at anisotropic filtering than the GeForce RTX 3080. (explain)
Pixel RateThe GeForce RTX 4080 should be a lot (more or less 79%) better at full screen anti-aliasing than the GeForce RTX 3080, and also capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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