Compare any two graphics cards:
GeForce RTX 3080 vs GeForce RTX 4080
IntroThe GeForce RTX 3080 features clock speeds of 1440 MHz on the GPU, and 1188 MHz on the 10240 MB of GDDR6X RAM. It features 8704 SPUs along with 272 TAUs and 96 Rasterization Operator Units.Compare those specs to the GeForce RTX 4080, which uses a 4 nm design. nVidia has clocked the core frequency at 2205 MHz. The GDDR6X RAM works at a frequency of 1400 MHz on this specific card. It features 9728 SPUs along with 304 Texture Address Units and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthAs far as performance goes, the GeForce RTX 3080 should theoretically be a small bit better than the GeForce RTX 4080 in general. (explain)
Texel RateThe GeForce RTX 4080 should be much (about 71%) more effective at texture filtering than the GeForce RTX 3080. (explain)
Pixel RateThe GeForce RTX 4080 is a lot (about 79%) better at full screen anti-aliasing than the GeForce RTX 3080, and capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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