Compare any two graphics cards:
GeForce RTX 4080 vs Radeon RX 6950 XT
IntroThe GeForce RTX 4080 comes with a clock speed of 2205 MHz and a GDDR6X memory frequency of 1400 MHz. It also features a 256-bit memory bus, and makes use of a 4 nm design. It is made up of 9728 SPUs, 304 Texture Address Units, and 112 Raster Operation Units.Compare all of that to the Radeon RX 6950 XT, which comes with GPU clock speed of 1925 MHz, and 16384 MB of GDDR6 RAM set to run at 2250 MHz through a 256-bit bus. It also features 5120 SPUs, 320 TAUs, and 128 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 4080 should in theory be quite a bit better than the Radeon RX 6950 XT overall. (explain)
Texel RateThe GeForce RTX 4080 is just a bit (about 9%) better at texture filtering than the Radeon RX 6950 XT. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 4080 is superior to the Radeon RX 6950 XT, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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