Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs GeForce RTX 4090
IntroThe GeForce 8600 GT 512MB DDR2 makes use of a 80 nm design. nVidia has set the core speed at 540 MHz. The DDR2 memory works at a speed of 400 MHz on this model. It features 32 SPUs as well as 16 TAUs and 8 ROPs.Compare those specifications to the GeForce RTX 4090, which uses a 4 nm design. nVidia has set the core speed at 2235 MHz. The GDDR6X memory is set to run at a speed of 1325 MHz on this model. It features 16384 SPUs along with 512 TAUs and 176 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 4090 will be 8044% faster than the GeForce 8600 GT 512MB DDR2 in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce RTX 4090 is quite a bit (more or less 13144%) more effective at AF than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce RTX 4090 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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