Compare any two graphics cards:
GeForce GTS 250 512MB vs Radeon HD 3870 X2 512MB
IntroThe GeForce GTS 250 512MB makes use of a 65/55 nm design. nVidia has set the core speed at 738 MHz. The GDDR3 memory works at a speed of 1100 MHz on this specific model. It features 128 SPUs as well as 64 TAUs and 16 ROPs.Compare those specs to the Radeon HD 3870 X2 512MB, which has a GPU core clock speed of 825 MHz, and 512 MB of GDDR3 RAM set to run at 900 MHz through a 256-bit bus. It also is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon HD 3870 X2 512MB is 64% faster than the GeForce GTS 250 512MB overall, because of its higher data rate. (explain)
Texel RateThe GeForce GTS 250 512MB should be a lot (about 79%) better at anisotropic filtering than the Radeon HD 3870 X2 512MB. (explain)
Pixel RateThe Radeon HD 3870 X2 512MB should be quite a bit (more or less 124%) better at full screen anti-aliasing than the GeForce GTS 250 512MB, and able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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