Compare any two graphics cards:
GeForce RTX 3080 Ti vs GeForce RTX 4090
IntroThe GeForce RTX 3080 Ti uses a 8 nm design. nVidia has clocked the core frequency at 1365 MHz. The GDDR6X RAM works at a frequency of 1188 MHz on this particular card. It features 10240 SPUs along with 320 TAUs and 112 ROPs.Compare all that to the GeForce RTX 4090, which comes with a clock speed of 2235 MHz and a GDDR6X memory frequency of 1325 MHz. It also uses a 384-bit bus, and uses a 4 nm design. It is comprised of 16384 SPUs, 512 Texture Address Units, and 176 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 4090 should in theory be a small bit faster than the GeForce RTX 3080 Ti in general. (explain)
Texel RateThe GeForce RTX 4090 should be quite a bit (approximately 162%) faster with regards to anisotropic filtering than the GeForce RTX 3080 Ti. (explain)
Pixel RateThe GeForce RTX 4090 will be quite a bit (more or less 157%) better at anti-aliasing than the GeForce RTX 3080 Ti, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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