Compare any two graphics cards:
GeForce RTX 3080 Ti vs GeForce RTX 4090
IntroThe GeForce RTX 3080 Ti has core speeds of 1365 MHz on the GPU, and 1188 MHz on the 12288 MB of GDDR6X RAM. It features 10240 SPUs along with 320 Texture Address Units and 112 Rasterization Operator Units.Compare all of that to the GeForce RTX 4090, which comes with a core clock speed of 2235 MHz and a GDDR6X memory frequency of 1325 MHz. It also makes use of a 384-bit memory bus, and makes use of a 4 nm design. It is made up of 16384 SPUs, 512 TAUs, and 176 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 4090, in theory, should perform a small bit faster than the GeForce RTX 3080 Ti in general. (explain)
Texel RateThe GeForce RTX 4090 should be a lot (approximately 162%) better at texture filtering than the GeForce RTX 3080 Ti. (explain)
Pixel RateThe GeForce RTX 4090 is much (more or less 157%) more effective at full screen anti-aliasing than the GeForce RTX 3080 Ti, and will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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