Compare any two graphics cards:
GeForce RTX 3050 vs GeForce RTX 4090
IntroThe GeForce RTX 3050 features a GPU core speed of 1552 MHz, and the 8192 MB of GDDR6 RAM runs at 1750 MHz through a 128-bit bus. It also is made up of 2560 Stream Processors, 80 TAUs, and 32 Raster Operation Units.Compare all of that to the GeForce RTX 4090, which comes with clock speeds of 2235 MHz on the GPU, and 1325 MHz on the 24576 MB of GDDR6X RAM. It features 16384 SPUs as well as 512 Texture Address Units and 176 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 4090, in theory, should perform quite a bit faster than the GeForce RTX 3050 overall. (explain)
Texel RateThe GeForce RTX 4090 is a lot (approximately 822%) better at texture filtering than the GeForce RTX 3050. (explain)
Pixel RateThe GeForce RTX 4090 will be much (approximately 692%) more effective at full screen anti-aliasing than the GeForce RTX 3050, and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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