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GeForce GTX 260 Core 216 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 260 Core 216 has a GPU core speed of 576 MHz, and the 896 MB of GDDR3 memory runs at 999 MHz through a 448-bit bus. It also is comprised of 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.

Compare all of that to the Radeon HD 3870 X2 512MB, which makes use of a 55 nm design. AMD has clocked the core speed at 825 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this particular model. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the Radeon HD 3870 X2 512MB should theoretically be a little bit superior to the GeForce GTX 260 Core 216 in general. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 3312 (3%)

Texel Rate

The GeForce GTX 260 Core 216 will be much (more or less 57%) better at texture filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 15072 (57%)

Pixel Rate

The Radeon HD 3870 X2 512MB is quite a bit (more or less 64%) faster with regards to FSAA than the GeForce GTX 260 Core 216, and will be able to handle higher resolutions more effectively. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 10272 (64%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year September 16, 2008 Jan 28, 2008
Code Name G200 R680
Memory 896 MB 512 MB (x2)
Core Speed 576 MHz 825 MHz (x2)
Memory Speed 1998 MHz 1800 MHz (x2)
Power (Max TDP) 202 watts (Unknown) watts
Bandwidth 111888 MB/sec 115200 MB/sec
Texel Rate 41472 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 216 320(64x5) (x2)
Texture Mapping Units 72 16 (x2)
Render Output Units 28 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 448-bit 256-bit (x2)
Fab Process 65 nm 55 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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