Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs GeForce GTX 1630
IntroThe GeForce 8600 GT 512MB DDR2 features a GPU clock speed of 540 MHz, and the 512 MB of DDR2 memory runs at 400 MHz through a 128-bit bus. It also is made up of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare that to the GeForce GTX 1630, which uses a 12 nm design. nVidia has set the core speed at 1740 MHz. The GDDR6 memory is set to run at a speed of 1500 MHz on this card. It features 512 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 1630 should theoretically be much better than the GeForce 8600 GT 512MB DDR2 in general. (explain)
Texel RateThe GeForce GTX 1630 will be a lot (more or less 544%) faster with regards to texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1630 is superior to the GeForce 8600 GT 512MB DDR2, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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