Compare any two graphics cards:
GeForce GTX 1630 vs Radeon HD 4870 512MB
IntroThe GeForce GTX 1630 comes with clock speeds of 1740 MHz on the GPU, and 1500 MHz on the 4096 MB of GDDR6 memory. It features 512 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.Compare those specs to the Radeon HD 4870 512MB, which features a GPU core clock speed of 750 MHz, and 512 MB of GDDR5 memory set to run at 900 MHz through a 256-bit bus. It also is made up of 800(160x5) Stream Processors, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 4870 512MB, in theory, should perform just a bit faster than the GeForce GTX 1630 in general. (explain)
Texel RateThe GeForce GTX 1630 will be much (approximately 86%) more effective at texture filtering than the Radeon HD 4870 512MB. (explain)
Pixel RateThe GeForce GTX 1630 should be quite a bit (about 132%) better at full screen anti-aliasing than the Radeon HD 4870 512MB, and also should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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