Compare any two graphics cards:
VS

GeForce GTX 1630 vs GeForce GTX 260

Intro

The GeForce GTX 1630 features a GPU core speed of 1740 MHz, and the 4096 MB of GDDR6 RAM is set to run at 1500 MHz through a 64-bit bus. It also is comprised of 512 Stream Processors, 32 Texture Address Units, and 16 ROPs.

Compare those specifications to the GeForce GTX 260, which makes use of a 65 nm design. nVidia has clocked the core speed at 576 MHz. The GDDR3 memory runs at a speed of 999 MHz on this particular card. It features 192 SPUs as well as 64 TAUs and 28 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
GeForce GTX 260 182 Watts
Difference: 107 Watts (143%)

Memory Bandwidth

In theory, the GeForce GTX 260 should perform a small bit faster than the GeForce GTX 1630 in general. (explain)

GeForce GTX 260 111888 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 13584 (14%)

Texel Rate

The GeForce GTX 1630 should be quite a bit (about 51%) more effective at texture filtering than the GeForce GTX 260. (explain)

GeForce GTX 1630 55680 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 18816 (51%)

Pixel Rate

The GeForce GTX 1630 should be quite a bit (more or less 73%) faster with regards to AA than the GeForce GTX 260, and should be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 1630 27840 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 11712 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1630 GeForce GTX 260
Manufacturer nVidia nVidia
Year June 2022 June 16, 2008
Code Name TU117 G200
Memory 4096 MB 896 MB
Core Speed 1740 MHz 576 MHz
Memory Speed 1500 GB/s 999 MHz
Power (Max TDP) 75 watts 182 watts
Bandwidth 98304 MB/sec 111888 MB/sec
Texel Rate 55680 Mtexels/sec 36864 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 512 192
Texture Mapping Units 32 64
Render Output Units 16 28
Bus Type GDDR6 GDDR3
Bus Width 64-bit 448-bit
Fab Process 12 nm 65 nm
Transistors 4700 million 1400 million
Bus PCIe 4.0 x16 PCIe x16 2.0
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.6 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield