Compare any two graphics cards:
VS

GeForce GTX 1630 vs GeForce GTX 260 216SP 55 nm

Intro

The GeForce GTX 1630 has core clock speeds of 1740 MHz on the GPU, and 1500 MHz on the 4096 MB of GDDR6 RAM. It features 512 SPUs as well as 32 Texture Address Units and 16 ROPs.

Compare all of that to the GeForce GTX 260 216SP 55 nm, which features GPU core speed of 576 MHz, and 896 MB of GDDR3 memory running at 999 MHz through a 448-bit bus. It also is comprised of 216 Stream Processors, 72 TAUs, and 28 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 96 Watts (128%)

Memory Bandwidth

The GeForce GTX 260 216SP 55 nm, in theory, should perform a bit faster than the GeForce GTX 1630 in general. (explain)

GeForce GTX 260 216SP 55 nm 111888 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 13584 (14%)

Texel Rate

The GeForce GTX 1630 will be quite a bit (more or less 34%) more effective at texture filtering than the GeForce GTX 260 216SP 55 nm. (explain)

GeForce GTX 1630 55680 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 14208 (34%)

Pixel Rate

The GeForce GTX 1630 should be much (approximately 73%) better at AA than the GeForce GTX 260 216SP 55 nm, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1630 27840 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 11712 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1630 GeForce GTX 260 216SP 55 nm
Manufacturer nVidia nVidia
Year June 2022 December 22, 2008
Code Name TU117 G200b
Memory 4096 MB 896 MB
Core Speed 1740 MHz 576 MHz
Memory Speed 1500 GB/s 999 MHz
Power (Max TDP) 75 watts 171 watts
Bandwidth 98304 MB/sec 111888 MB/sec
Texel Rate 55680 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 512 216
Texture Mapping Units 32 72
Render Output Units 16 28
Bus Type GDDR6 GDDR3
Bus Width 64-bit 448-bit
Fab Process 12 nm 55 nm
Transistors 4700 million 1400 million
Bus PCIe 4.0 x16 PCIe x16 2.0
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.6 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield