Compare any two graphics cards:
VS

GeForce GTX 1630 vs GeForce GTX 260 216SP 55 nm

Intro

The GeForce GTX 1630 comes with a GPU core clock speed of 1740 MHz, and the 4096 MB of GDDR6 memory is set to run at 1500 MHz through a 64-bit bus. It also features 512 SPUs, 32 TAUs, and 16 ROPs.

Compare those specs to the GeForce GTX 260 216SP 55 nm, which comes with core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 216 SPUs as well as 72 Texture Address Units and 28 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 96 Watts (128%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 260 216SP 55 nm should theoretically be a small bit better than the GeForce GTX 1630 overall. (explain)

GeForce GTX 260 216SP 55 nm 111888 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 13584 (14%)

Texel Rate

The GeForce GTX 1630 should be a lot (approximately 34%) faster with regards to anisotropic filtering than the GeForce GTX 260 216SP 55 nm. (explain)

GeForce GTX 1630 55680 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 14208 (34%)

Pixel Rate

The GeForce GTX 1630 should be much (approximately 73%) more effective at anti-aliasing than the GeForce GTX 260 216SP 55 nm, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1630 27840 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 11712 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1630 GeForce GTX 260 216SP 55 nm
Manufacturer nVidia nVidia
Year June 2022 December 22, 2008
Code Name TU117 G200b
Memory 4096 MB 896 MB
Core Speed 1740 MHz 576 MHz
Memory Speed 1500 GB/s 999 MHz
Power (Max TDP) 75 watts 171 watts
Bandwidth 98304 MB/sec 111888 MB/sec
Texel Rate 55680 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 512 216
Texture Mapping Units 32 72
Render Output Units 16 28
Bus Type GDDR6 GDDR3
Bus Width 64-bit 448-bit
Fab Process 12 nm 55 nm
Transistors 4700 million 1400 million
Bus PCIe 4.0 x16 PCIe x16 2.0
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.6 OpenGL 3.1

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield